Finish the lab report

1. RQ1: Which of the eight groupness factors are present within our group at this point in the season?

  • Distinctiveness from other similar groups, Members explicitly share and genuinely buy into 1+ common goals, Belief in a shared common fate among group members, Regular and meaningful interactions between members, Members exert mutual influence on each other, Members genuinely believe they are a group

2. RQ2: Of the groupness factors that are present, how effectively has our group made use of each of those factors?

Table 4. Jenny’s ABC changes for our use of “Distinct and meaningful roles”.

• See my role description, below in Table 3 (Students, I don’t provide the table in this example, FYI) Page 4 of 5

• Increased my role clarity/decreased my role ambiguity and increased my role performance. I knew exactly what I was supposed to do to help my team play better, and I actually did play better – more catches, better decision making, way less freezing on the court. (Behavior and Cognition changes)

• Knowing the specific voluntary behaviors I have do every game helps keep my arousal from going past (or too far past) my arousal threshold, which has greatly reduced the state anxiety symptoms I feel while playing dodgeball (my cognitive symptoms are negative thoughts and a general feeling that things are going to go badly; my somatic state anxiety symptoms are increased muscle tension and reduced coordination, especially for catching). This has also helped me play a lot better and more consistently! For example, since we cleaned up our roles, I have caught at least 4 dodgeballs every game day – I used to barely ever catch any! (Behavior and Cognition changes)

• Having high role clarity also increased my MI and enjoyment. Since we came up with evaluation and feedback components for my role, I had a way to get pretty immediate feedback on how I was doing in terms of helping my team play better. As a person that is highly motivated to play dodgeball by external regulation (I like when my teammates tell me I am doing a good job and tell me specifically what I am doing well), and by intrinsic regulation (I actually like the challenge of trying to get better at things, I find that really fun and stimulating – even if I don’t get much better or take a long time to get better), getting feedback between games really increased my MI; I have found myself trying much harder, and trying that hard consistently during games, and I am also enjoying the games much more! (Affect and Behavior changes)